About $VALK

$VALK serves as the 1st native currency for Valkyrio. Players need $VALK to acquire fighters, forge weapons, buy/sell on the marketplace, participate in-game events and pay fee.
There is a maximum supply of 100,000,000 tokens.
The supply of VALK is designated as follows:
  • IDO Presale: 20%, 50% to be released during Token Generation and 10% to be released every 2 weeks.
  • Liquidity: 11.5%, Locked for 1 year.
  • Marketing: 5%, 25% to be released during Token Generation and 25% to be released every 1 month.
  • Team: 7.5%, Locked for 12 months and 8.3% will release every 1 month.
  • Airdrop/ Giveaways: 2.5%, 40% will release after 7 days, 10% will release every 2 weeks.
  • Reward Pool: 39%, 20% to be released during Token Generation and 10% to be released every 2 weeks.
  • Community Round: 13%, 50% to be released during Token Generation and 10% to be released every 2 weeks.
  • Strategic Round: 1.5%, 50% to be released during Token Generation and 10% to be released every 2 weeks.
** 1st Community Airdrop reward will be distributed at 7th day from IDO.

Impact of Multi-Accounting

Many questions come up around the subject of multi-accounting and sustainability. This is not an issue because the economics of the game cannot distinguish between a single player who has 10 accounts, compared to 10 players each with a single account.
Compared to a free-to-play model, Valkyrio needs to be spent in order to earn rewards. Actions are time gated by mana, so earnings are proportional to investment and having multiple accounts does not give any unfair advantage. Bots are prohibited, so a single user must still manage all of their accounts.
Players are free to reinvest into the game to increase their earning potential as stated by the developers.